Daniel KirwanConnect P4V (Perforce) to Visual StudioThis article will be a short one about connecting your perforce version control to your visual studio IDE.Nov 9, 2023Nov 9, 2023
Daniel KirwanUnity profiler — the forgotten child of game developementObjective: Show how the Unity profiler can help with detecting where your game might need some performance boostsFeb 14, 2022Feb 14, 2022
Daniel KirwanUnity use right stick to aim in 2D with new input systemObjective: Use the right stick of a controller to allow the player to aim a weapon in 2D, while moving with the left.Feb 2, 20221Feb 2, 20221
Daniel KirwanUnity 2D vector movement with new input systemObjective: Be able to move around the screen in 2D with the new input systemFeb 1, 2022Feb 1, 2022
Daniel KirwanUnity — new input system create an action mapObjective: Create an action map in the new Unity input systemJan 31, 2022Jan 31, 2022
Daniel KirwanInstall Unity’s new input systemObjective: Install new Unity input system into a projectJan 27, 2022Jan 27, 2022
Daniel KirwanEditing Unity grass textures in PhotoshopObjective: Edit the texture for the grass in Unity’s terrain system so that they match the low resolution look of the game.Jan 25, 2022Jan 25, 2022
Daniel KirwanAdd a custom template to Unity for new projectsObjective: Be able to load a custom template and select it for starting a new project in UnityJan 24, 2022Jan 24, 2022
Daniel KirwanFree assets to use with UnityObjective: Show a list of free assets that can be used with UnityJan 20, 2022Jan 20, 2022
Daniel KirwanHow I made the Departure in 3 weeksObjective: Give an overview of how I made and shipped a game in 3 weeks with Unity and free assetsJan 19, 2022Jan 19, 2022