Timeline activation tracks in Unity

Daniel Kirwan
2 min readJun 1, 2021

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Objective: Deactivate a certain game object in a cutscene using activation tracks

I have a couple of previous articles that are guides to creating cutscenes and this one in particular. I am at the point now where I would like a gameobject to disappear from the cutscene. This object is the keycard that is on the sleeping guard.

This is a relatively easy process now that the scene has been set up and we have created our virtual cameras.

To create an activation track in Timeline, you just need to click the + button in the timeline window and click create activation track.

Once you have the track there you now need to drag in the gameobject that you would like to deactivate during the scene.

Once the gameobject is in the track you now need to adjust the time that it will appear in the scene for. For me, this object is starting in the scene and then being removed once the player has grabbed it from the guard.

And that is it for adding an activation track in timeline. Come back for more Unity developer articles.

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Daniel Kirwan
Daniel Kirwan

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