Removing the capsule and adding a 3D model in Unity

Daniel Kirwan
2 min readJun 21, 2021

--

Objective: Disable the capsule that is representing the player and replace it with a 3D model

Above you can see that the player capsule has been replaced with a 3D model. It still needs some animations added to make it look like it is walking but that’s for another time.

When using standard shapes as filler for your players or AI you can easily replace them when you need to. I have been using a capsule to act as a the player but now it is time to use a good looking model.

I dragged the 3D model that is a prefab onto the player object in the hierarchy and this will make the model a child of the player object. Now, you will still see the capsule when you do this but all you have to do is disable the mesh renderer of the capsule. Which you can see below.

Now, all you should have to do is adjust the capsule collider that you have on the player object to map around the new 3D model. Add that is it for swapping out a primitive object with a 3D model.

--

--