Level setup for prototyping a 2.5D platformer in Unity
Objective: Set up a simple platform level
Making a new project always starts the same way for me. Creating some primitive shapes and using them to block out a simple level to get the first mechanics for the game rolling.
I first created the player by making a 3D -> capsule, I then went about adding in the starting form of the platforms I would like in my 2.5D game.
I then created some coin prototypes so that I could collect something when testing out the movement of the player. The movement and jumping will come in next set of articles.
I personally like to plot out a level on paper first before going into Unity and trying to block it out. It helps keeps me focussed when creating the prototype.