Daniel Kirwan·Jan 13Recreating Source Engine Movement Using C# (and Why It’s Hard)When I first implemented FPS movement in my own engine, it technically worked. The player moved, gravity applied, collisions resolved, and…
Daniel Kirwan·Sep 20, 2024Display FPS on screen in UnityIt is really simple to display the FPS of your game whilst it is running.
Daniel Kirwan·Sep 19, 20242D Boost in Unity with RigidbodyIn today’s article, I will show you how I implemented a 2D boost mechanic in my space mining game.
Daniel Kirwan·Sep 9, 2024Attaching Visual Studio debugger to UnityYou can easily attach the Visual Studio debugger for when you want to debug your game by simple using the attach to Unity button in Visual…
Daniel Kirwan·Sep 6, 2024Open a scene from the Unity editor menuHave you ever wondered how people add their own menu items to the toolbar in the Unity editor? Well, today you will find out how, and how…
Daniel Kirwan·Sep 4, 2024Easy Singleton in UnityIf you’ve never used the singleton pattern in Unity for game development it can be very useful. I use them for Managers in a scene that…
Daniel Kirwan·Sep 2, 2024Unity 2D simple Acceleration and DecelerationI’m making a top-down 2D space shooter and I wanted the movement to feel really great and give myself some flexibility. I tried the Unity…
Daniel Kirwan·Nov 9, 2023Connect P4V (Perforce) to Visual StudioThis article will be a short one about connecting your perforce version control to your visual studio IDE.
Daniel Kirwan·Feb 14, 2022Unity profiler — the forgotten child of game developementObjective: Show how the Unity profiler can help with detecting where your game might need some performance boosts
Daniel Kirwan·Feb 2, 2022Unity use right stick to aim in 2D with new input systemObjective: Use the right stick of a controller to allow the player to aim a weapon in 2D, while moving with the left.A response icon1A response icon1